Background[]
Special Abilities[]
Name
Description.
Move List[]
Normals[]
Hanny has two sets of standing and jumping normals, one for Sword and one for Wand. His crouching normals are the same regardless of stance. His command normals are also the same regardless of stance.
Crouching
Hanny's "crouch" is actually just closing his eyes. His crouching attacks do not hit low.
2A - Poke. Low range. Avoid using.
2B - Headbutt. Slides Hanny forward.
2C - Flip maneuver. Hits twice.
Sword
5A - Shield hit. Low range.
5B - Sword swipe. Hits low, should be your most-used normal.
5C - Sword sweep. Hits low. Good range.
JA - Air shield hit. It's 5A in the air.
JB - Air sword swipe. It's 5B in the air. You can use it to cancel 6A, somehow.
JC - Spin and stab. It has a lot of recovery. Doesn't cross up even though it really looks like it should, so I don't think anyone will block it.
Wand
5A - Slap. Moves Hanny forward.
5B - Lightning. Hits three times all over, but they must be close to be hit all three.
5C - Fireball. goes fullscreen. good zoning tool.
JA - Air slap.
JB - Air lightning.
5C - Air fireball. Travels diagonally downward, making it exceptional to throw from Manny's excellently high super jump or double jump.
Command Normals
6A - Motorcycle. It's a launcher and Hanny's best anti-air.
6B - Horse. It's bad.
Specials[]
Weapon Switch (D)
Changes Manny's weapon from sword to wand and back. There's an indicator near your B-Gauge.
Sword
Hanny runs back and flips with his sword. It can be used in the air. On the ground it's nearly impossible to combo into it since Hanny runs back.
Hanny does a familiar upwards slash, complete with jump. A great antiair, as one might expect. It can also be done in the air, and is Hanny's best combo ender in Sword stance.
Wand
Hanny throws an electric charge that puts the opponent into a lot of blockstun. The charge normally only explodes when it makes contact with a wall, the ground, or the opponent. It's usable on the ground and in the air, but you should only use it in the air.
Hanny marks the ground with a bright light. When the opponent steps near the light, a pillar of fire strikes them. Great for oki. Your Sunspots will remain even if you change stance.
General
Hanny runs away on the ground as opposed to his aerial backdash. I don't really get it.
Supers[]
Name (input)
Description.
Tactics[]
SPAM FIREBALLS!